ГАЙД

Создаём видео «Ангел»

Как сделать трогательный ролик с ребёнком и родителем в образе рыцарей: карты персонажей в GPT Image и видео в Seedance 2.5.

GPT Image 2.5Seedance 2.5AiBox

20.10 11:12 · 16 мин чтения

ПОДГОТОВКА

Что понадобится

Ролик собирается из двух нейросетей: картинки делает GPT Image 2.5, видео — Seedance 2.5. Обе работают через агрегатор AiBox.

НужноПодробности
Аккаунт AiBoxmyaibox.ai или через Telegram-бота
Подписка PROМожно оплатить в рублях
НейросетиGPT Image 2.5 — для фото, Seedance 2.5 — для видео
ФотоФото ребёнка и фото родителей (отца и матери)
ШАГ 1

Создаём карты персонажа

Отправляем фото человека в раздел «Изображения», нейросеть GPT Image 2.5. Соотношение сторон 1:1, качество 2K.

Промпт для ребёнка

Use the child’s appearance from the uploaded photographs and create a character reference sheet divided into three vertical panels on a neutral light-gray background.

Source of information about the child: all information about the child must be taken exclusively from the uploaded photographs: gender, age, face, facial proportions, eye shape and color, nose, lips, eyebrows, skin tone and texture, hair color, hair length, hairstyle and hair accessories, body type and proportions, as well as any unique features such as moles, freckles, or ear shape. Do not invent or alter any of these details. Do not assume the child’s gender; determine it from the photographs.

Armor: detailed royal knight armor designed in a historical style, with a gold lion logo embossed on the chest and a red cape on the back, appropriately sized for a small child. The armor’s design should be adapted to the child’s gender as shown in the photographs while maintaining a childlike style: for a girl, use slightly softer rounded lines and delicate engraving; for a boy, use slightly straighter, sturdier lines. The armor must remain practical and age-appropriate and must never take on an adult form.

Sword: a large, authentic medieval longsword, proportionally large for a child, with a crossguard, a leather-wrapped grip, and a round pommel.

RIGHT PANEL (close-up):
A close-up portrait of the child’s face, cropped at the shoulders as a bust portrait, showing the armor collar and shoulder pauldrons. The face is turned directly toward the camera with a neutral expression and natural, even lighting. Preserve all facial features exactly as they appear in the photographs. High detail, realism, portrait-quality rendering.

LEFT PANEL (front view, full body, without the head):
The child is shown standing at full height, facing forward, wearing silver-gray armor and a cape, holding the longsword vertically in front of the body with both hands on the grip; the tip of the blade rests on the ground. Feet are shoulder-width apart. IMPORTANT: the head and face must be completely absent; the figure is cropped at the neck/shoulder line, with no head. Show only the armored figure from the neck down. Preserve the child’s real body type and proportions.

CENTER PANEL (back view, full body):
The same child is shown from behind, wearing the same armor and cape, at full height, including the back of the head and hair. Preserve the hairstyle, hair accessories, body type, armor details, and the way the cape is attached. The cape falls from the shoulder pauldrons to mid-thigh with realistic fabric folds.

GENERAL REQUIREMENTS:
Use a unified style, consistent lighting, and consistent figure scale across all panels. Maintain a uniform appearance of the armor and cape between panels. Clean background, sharp vertical dividers between the panels. Realistic photographic style, high resolution. The armor must look physically realistic, with convincing weight, engraving, and striking metallic highlights; the cape must have realistic fabric thickness and density. No gold or bronze materials except for the embossed gold lion logo, no cartoon elements, no illustrations, no stylized imagery, no text, and no watermarks.

Промпт для взрослого (универсальный: для мужчины и для женщины)

Take the appearance of an adult from the uploaded photographs and create a character reference sheet divided into three vertical panels on a neutral light-gray background.
Source of information: all information about the person must be taken exclusively from the uploaded photographs: gender, age, face, facial proportions, shape and color of the eyes, nose, lips, eyebrows, facial hair (if present), skin tone and texture, hair color, length and hairstyle, body type, height and proportions, as well as any unique features (moles, freckles, scars, ear shape). Do not invent or alter any of these details. Do not assume gender; determine it from the photographs.
First determine the person’s gender from the photographs, then apply exactly one of the two armor designs presented below.
DESIGN A — if the person is female:
Elegant feminine medieval royal armor, with a gold lion logo embossed on the chest and a white cape, designed to be perceived as feminine armor rather than masculine armor. The design is fixed as follows. The shoulders are bare: a thin gold chainmail falls from a high halter neckline to the clavicles, like a delicate mesh veil, leaving the shoulders and upper chest exposed. The pauldrons are richly decorated and multi-layered, consisting of overlapping curved plates resembling folded feathers or serrated leaves, wrapping around the top of the shoulder rather than constricting the torso. The breastplate is a sculpted corset-like cuirass, closely fitting the chest and waist, with raised ornamental detailing narrowing to a slender waist. From the breast hangs a skirt-panel: a front panel of fine gold chainmail to mid-thigh, on the sides long flowing pale cream fabric with a slight silky sheen that falls to the ankles and opens with a high slit along the leg. The arms are covered with form-fitting fine chainmail with a lighter lace-like texture on the forearms, and on the hands are thin engraved gold gloves or bracers with pointed elegant shapes. A richly decorated gold belt with an ornamental buckle sits at the waist. A long pale cream cape attaches to the pauldrons and falls to the ankles. The overall silhouette is graceful and elongated: exposed shoulders, cinched waist, draped lower body, multi-layered decorative shoulders. A neat queen’s crown sits on the head. It remains realistic, dignified, and battle-ready, and must never look like a swimsuit, fetish wear, or a comic-book bikini.
DESIGN B — if the person is male:
Richly decorated medieval knight armor in warm gold and bronze tones with a visible chainmail underlayer around the neck, a gold lion emblem on the chest plate, and: hands and waist featuring engraved and relief-heavy breastplate, broad square pauldrons with decorative patterns, articulated arm protection, metal gauntlets, a wide belt with metal fasteners, and tall boots. The silhouette is wide and massive: square shoulders, a straight heavy torso, a broad belt. A long flowing cape pale cream or light brown attached to the pauldrons and falling to the ankles. Realistic and battle-ready, without exaggerated fantasy styling. A neat king’s crown sits on the head.
Sword: a full knight’s longsword with a broad crossguard, a leather-wrapped grip, and a detailed pommel.
RIGHT PANEL (close-up):
A close-up portrait of the person’s face, cropped at the shoulders (bust), showing the armor collar and shoulder design. The face is turned directly toward the camera, with a neutral expression and natural, even lighting. Preserve all facial features exactly as they appear in the photographs. High detail, realism, portrait-quality rendering.
LEFT PANEL (front view, full body, without the head):
The person stands full height, facing forward, wearing full armor and cape from the chosen design above, holding the longsword vertically in front of the body with both hands on the grip; the tip of the blade rests on the ground. Feet are shoulder-width apart. IMPORTANT: the head and face must be completely absent; the image is cropped at the neck/shoulder line, without a head. Show only the armored figure from the neck down. Preserve the person’s real body type and proportions.
CENTER PANEL (back view, full body):
The same person is shown from behind, wearing the same armor and cape, full height, including the back of the head and hair. The long cape falls from the shoulders to the ankles with realistic folds of heavy fabric, revealing the back of the armor. Preserve hairstyle, body type, armor details, and how the cape is attached.
GENERAL REQUIREMENTS:
Unified style, consistent lighting and scale of figures across all panels, consistent appearance of armor and cape between panels. Clean background, clear vertical dividers between panels. Realistic photographic style, high resolution. The armor must look physically realistic: weight, engraved and relief details, visible chainmail rings, and warm metallic reflections; the fabric must have real weight and natural draping. The design must be identical across all three panels. No armor made entirely of silver, no cartoon imagery, no illustrations, no stylized drawings, no text, or watermarks.
ШАГ 2

Создаём видео

1

Переходим в раздел «Видео»

2

Выбираем Seedance 2.5

3

Режим «Референсы»

4

Тип «Видео»

5

Качество 720p

480p — чтобы сэкономить, 1080p — для максимального качества.

6

Соотношение сторон любое

В примере 9:16.

7

Длительность 23 секунды

8

Загружаем карты персонажей по порядку

1 — карта ребёнка (в промпте это @image1), 2 — карта взрослого (в промпте @image2).

9

Вставляем промпт

10

Нажимаем «Сгенерировать»

Промпт для Seedance 2.5

14 seconds, vertical 9:16, one continuous cinematic take, no cuts, no transitions.
@image1 and @image2 show the same person at two ages. read sex, face, hair, skin, build and every identity detail from the references only; do not assume or change gender, hairstyle, hair color, facial hair or body type.
@image1 defines the child only: the exact face, facial proportions, eyes, nose, mouth, cheeks, hair and hair accessories, age, sex, body proportions and the silver-grey knight armor and short pale cape exactly as on the reference sheet. reconstruct the child as a complete three-dimensional living character with natural skin, real volume, ground contact, realistic hair movement and physically integrated armor. never a pasted photograph, cutout, 2d layer or face replacement.
@image2 defines the adult only: the exact face, facial proportions, eyes, nose, mouth, facial hair if any, hair, age, sex, body proportions and the gold-bronze knight armor with chainmail and the long pale cape exactly as on the reference sheet. reconstruct the adult as a complete three-dimensional living character with natural skin, realistic hair, real armor volume, ground contact and contact shadows. never a pasted photograph, cutout, 2d layer or face replacement. the adult is at least twice the child's standing height.
identity lock: the child stays the exact child from @image1 and the adult stays the exact adult from @image2 in every frame, at every angle and during every movement. do not blend, average, morph, mask, overlay or stretch either face. both are full volumetric bodies with consistent anatomy, hands, armor, feet and shadows, and both take the same light and fog as the field.
setting: a wide open grassy field under dense moving fog, no buildings, no modern objects, no visible horizon. the child stands in the foreground, turned three-quarters away from the camera, and never looks into the lens. the adult approaches from the rear left, walking out of the fog in the deep background behind and to the left of the child.
the child holds one large medieval longsword vertically with both hands, blade pointing down, tip resting on the ground. the sword stays in the child's hands until the adult takes it and never disappears, materializes or changes shape.
the child is crying quietly: lower lip trembling, brows drawn together, tense cheeks, wet eyes, one or two real tears running down the cheeks, trying to stay brave against the storm. restrained grief and exhaustion, not neutral, not smiling, not screaming.
0-2s: close-up of the child's face from a slight three-quarter side angle, never frontal. the child looks past the camera into the distance. wet eyes, trembling lip, knotted brow, uneven breathing, one tear rolling down the cheek. violent storm wind whips hair across the face and snaps the short cape. the camera begins a very slow, smooth dolly backward.
2-4s: the dolly continues and reveals the shoulders, the silver-grey armor and both hands gripping the hilt, the sword tip planted on the ground. the child sways slightly against the gusts but holds the stance. the cape snaps horizontally, hair whips, grass flattens, fog streams fast from left to right. the sorrow stays on the face.
4-6s: the adult from @image2 emerges slowly from the dense fog in the deep background, behind and to the left of the child, and walks forward step by step at an angle toward the child, partially veiled by fog. the long cape streams violently. the adult does not look at the camera and moves with calm, protective body language. no fading in, no morphing, no sudden appearance.
6-7.5s: the adult reaches the child from behind and slightly to the left and stops at full height. the adult bends forward slightly at the waist, takes the sword hilt with one armored hand, and the child releases it in one clear continuous action. the adult holds the sword vertically, blade down. the child's hands stay visible.
7.5-8.5s: still standing tall with the sword in one hand, the adult reaches behind their back with the free hand and brings out a small soft plush teddy bear with warm brown fur and a small red garment, then lowers it toward the child. the toy comes only from the adult's hand. the child looks down at the toy, not at the camera.
8.5-9.5s: the child takes the toy with both hands and presses it to the chest. the crying fades gradually: the brow relaxes, breathing steadies, the face turns to quiet relief.
9.5-14s: the adult stands fully upright, sword at the side with the blade down, calm and proud. the child steps closer and embraces the adult's leg and hip, head resting against the adult's thigh, still holding the toy. the camera completes the dolly into a wide two-shot of both full bodies, the foggy field and the violently streaming capes. the child never looks into the lens. this final wide frame holds for at least 3 full seconds.
cinematic camera system:
visual capture reference: arri alexa 35 with arri signature prime spherical lenses. 24 fps, natural 180-degree-shutter motion blur, restrained optical softness, fine film grain, natural skin texture, smooth highlight roll-off. one continuous smooth dolly backward from close-up to wide shot, starting slightly to the child's front-left and keeping a gentle three-quarter angle. no zoom jumps, no focal length change, no pan, no tilt, no handheld shake. composed for vertical 9:16. camera and lens names are visual guidance only, never displayed. no oversharpening, waxy skin, extreme bokeh, anamorphic streaks or game-engine rendering.
color and light:
restrained dark dramatic cinema with dense tonal structure and grounded realism. cool slate-gray overcast daylight, subdued olive-green surroundings, naturally warm but restrained skin, textured shadows, firm blacks. eyes, tears, expressions and armor detail stay readable; do not underexpose the whole image. the child's silver armor stays muted and cold; the adult's gold-bronze armor shows only restrained warm reflections. capes stay pale cream under the same light as the field.
wind and atmosphere, the signature of this shot:
violent storm-force wind for the full 14 seconds, never a breeze, never weakening. the child's cape lifts horizontally and snaps, the adult's long cape streams at full extension like a flag in a gale, hair whips continuously, grass flattens in waves, fog races laterally from left to right. both characters lean into the wind and show physical effort to hold their ground. no fabric is ever still.
audio:
no music, no score, no vocals, no dialogue, no narration. only diegetic sound: howling storm wind as the dominant layer, grass hissing, capes snapping, armor creaking and clinking, the sword scraping as it is taken, the child's uneven breathing close to the lens. the audio does not drive the choreography.
preserve:
exact identities, sex and appearance from @image1 and @image2, the adult at least twice the child's height, three-dimensional integrated bodies, visible tears and restrained grief, the child's gaze away from the camera, the sword in the child's hands until the adult takes it, the adult walking in from behind on the left, the adult standing and bending slightly to take the sword, the toy brought from behind the adult's back, separate sword and toy handoffs, gradual relief, the leg embrace, the adult standing upright in the final frame held for at least 3 seconds, the continuous backward dolly, violent storm wind, the slate-gray and olive-green palette, film grain and natural motion blur.
avoid:
changing the sex, face, hair or body type from the references, pasted photographs, cutouts, flat layers, face swaps, overlays, masks, floating heads, mismatched light or shadows, characters detached from the ground, bad anatomy, extra fingers, disappearing armor or sword, the sword changing shape, the toy materializing or appearing before the adult offers it, direct eye contact with the camera, neutral emotion, smiling at the start, instant emotional change, screaming, the adult entering from the front or the right, the adult materializing or morphing in, the adult kneeling or staying on one knee, hugging before the toy is taken, similar heights, weak or gentle wind, limp capes, still fog, music, singing, dialogue, bright pastel colors, warm golden fantasy light, blue sky, zoom jumps, camera shake, fast dolly, waxy skin, extreme bokeh, game-engine look, text, subtitles, logos, watermarks, visible cuts, the final frame ending too quickly.

Открыть AiBox